Winning a game often comes down to one player achieving a favourable table state over a sequence of plays. During the game each player will try to form favourable table state through what I call patterns of play.
A pattern of play is a table state that is visually recognisable which has implications on the outcome of the game. Patterns of play involve models from both sides and are therefore the result of actions both players have taken.
Though both players are are acting to form the pattern often only one player, the dominant player, is aware of the table state being created by the pattern of play. By recognising patterns common to good Cygnar play I believe you can resist those patterns and win more games against Cygnar.
The pattern involves the dominant player presenting a threat they have no interest in following up in order to claim key pieces that ultimately prevent the dominant player from loosing their own key pieces. The bully piece can be a caster like Caine, a bullet jack or even a smoke wall the Cygnar player does not want to engage you through.
The bully pattern only works because the dominant player sells the other player on the threat. At the same time the bully pattern enables the dominant player to sandpaper parts away such that every turn that goes by the bully is more effective because it’s threat is more and more real.
The visual signal is usually measurement of a particular models zone of influence, their move and attack range, followed by that model overlapping their zone of influence with key board areas or models in the other army.
You need to counter the bully pattern of play by forcing the Cygnar player to pull the trigger on the threat. Remembering that the table state the Cygnar players wants is one where your ability to neutralise the threat slowly dissolves.